# We need this for 2D vectors # Make sure you pass the correct include path to "bzzc -I ..." include "include/vec2.bzz" # Lennard-Jones parameters TARGET = 283.0 EPSILON = 150.0 # Lennard-Jones interaction magnitude function lj_magnitude(dist, target, epsilon) { return -(epsilon / dist) * ((target / dist)^4 - (target / dist)^2) } # Neighbor data to LJ interaction vector function lj_vector(rid, data) { return math.vec2.newp(lj_magnitude(data.distance, TARGET, EPSILON), data.azimuth) } # Accumulator of neighbor LJ interactions function lj_sum(rid, data, accum) { return math.vec2.add(data, accum) } # Calculates and actuates the flocking interaction function hexagon() { # Calculate accumulator var accum = neighbors.map(lj_vector).reduce(lj_sum, math.vec2.new(0.0, 0.0)) if(neighbors.count() > 0) math.vec2.scale(accum, 1.0 / neighbors.count()) # Move according to vector goto(accum.x, accum.y) } # Executed at init time function init() { } # Executed every time step function step() { hexagon() } # Execute at exit function destroy() { }