Table of Contents

ARGoS + Buzz quick start

Installing ARGoS

ARGoS is a fast multi-robot simulator that can interoperate with Buzz.

To install ARGoS, go to http://www.argos-sim.info/core.php and install a binary package. To get started with ARGoS, refer to the examples.

Installing Buzz

Compile and install Buzz following the instructions reported in the GitHub page. Make sure to compile Buzz after having installed ARGoS, so the compilation scripts will also compile the ARGoS integration code.

Library Configuration

The Buzz integration library for ARGoS is composed of two elements:

  1. A set of ARGoS controllers. At the moment, available controllers include one for the foot-bot, one for the Khepera IV robot (both wheeled robots), and one for the Spiri (a commercial quad-rotor). More can be added easily by subclassing CBuzzController, defined in $PREFIX/include/buzz/argos/buzz_controller.h. $PREFIX depends on your system and is usually /usr or /usr/local.
  1. A special definition of ARGoS' QtOpenGL user functions, which allow Buzz scripts to draw in the OpenGL visualization of ARGoS.

To have ARGoS find the Buzz integration library in case you installed it in a non-default location, set the environment variable ARGOS_PLUGIN_PATH. This variable is a :-separated list of directories in which ARGoS looks for libraries before launching an experiment. For instance:

$ export ARGOS_PLUGIN_PATH=/opt/lib/buzz

If you installed Buzz without specifying a custom installation prefix (e.g., using only cmake -DCMAKE_BUILD_TYPE=Release ../src; make; make install), you don't need to set ARGOS_PLUGIN_PATH.

Defining an ARGoS experiment file

To use ARGoS and Buzz together, define your .argos experiment file as usual.

However, instead of a custom controller, in the <controllers> section use <buzz_controller_footbot> or <buzz_controller_spiri> (or both!), depending on the robots you intend to use. For example, if you want to use both controllers, write something similar to this:

<!-- 
     For a full example of an ARGoS configuration file, refer to
 
     https://github.com/ilpincy/argos3-examples/blob/master/experiments/diffusion_1.argos
 
     and the other examples at
 
     https://github.com/ilpincy/argos3-examples/blob/master/experiments/
-->
 
...
 
<controllers>
 
  <!-- Include this if you're using foot-bots -->
  <buzz_controller_footbot id="bcf">
    <actuators>
      <differential_steering implementation="default" />
      <leds                  implementation="default" medium="leds" />
      <range_and_bearing implementation="default" />
    </actuators>
    <sensors>
      <range_and_bearing implementation="medium" medium="rab" show_rays="true" noise_std_dev="0" />
    </sensors>
    <params />
  </buzz_controller_footbot>
 
  <!-- Include this if you're using Khepera IV -->
  <buzz_controller_kheperaiv id="bckiv">
    <actuators>
      <differential_steering implementation="default" />
      <leds                  implementation="default" medium="leds" />
      <range_and_bearing implementation="default" />
    </actuators>
    <sensors>
      <range_and_bearing implementation="medium" medium="rab" show_rays="true" noise_std_dev="0" />
    </sensors>
    <params />
  </buzz_controller_kheperaiv>
 
  <!-- Include this if you're using Spiri -->
  <buzz_controller_spiri id="bcs">
    <actuators>
      <quadrotor_position implementation="default" />
      <range_and_bearing  implementation="default" />
    </actuators>
    <sensors>
      <range_and_bearing implementation="medium" medium="rab" show_rays="false" />
      <positioning       implementation="default" />
    </sensors>
    <params />
  </buzz_controller_spiri>
 
</controllers>
 
...
 
<arena ...>
 
   <!-- Place a foot-bot in the arena -->
   <foot-bot id="fb0" rab_data_size="100">
      ...
      <controller config="bcf" />
   </foot-bot>
 
   <!-- Place a Khepera IV in the arena -->
   <kheperaiv id="fb0" rab_data_size="100">
      ...
      <controller config="bcf" />
   </kheperaiv>
 
   <!-- Place a Spiri in the arena -->
   <spiri id="fb0" rab_data_size="100">
      ...
      <controller config="bcs" />
   </spiri>
</arena>
 
...

Always make sure the parameters arena/<robot>/rab_data_size are set to relatively large values, such as 100 bytes as reported in the above examples.

If you want ARGoS to start with a Buzz script already loaded, you can specify that in the <params /> tag of the robot controller. The above example for the foot-bot, for example, becomes:

  ...
 
  <buzz_controller_footbot id="bcf">
    <actuators>
      <differential_steering implementation="default" />
      <leds                  implementation="default" medium="leds" />
      <range_and_bearing implementation="default" />
    </actuators>
    <sensors>
      <range_and_bearing implementation="medium" medium="rab" show_rays="true" noise_std_dev="0" />
    </sensors>
 
    <!-- This loads the specified files at startup -->
    <params bytecode_file="myscript.bo" debug_file="myscript.bdb" />
 
  </buzz_controller_footbot>
 
  ...
 

To activate the Buzz editor and support debugging, use buzz_qt to indicate that you want to use the Buzz QtOpenGL user functions:

<!-- For a full example of an ARGoS configuration file, refer to
     https://github.com/ilpincy/argos3-examples/blob/master/experiments/diffusion_1.argos
-->
 
<visualization>
  <qt-opengl>
    <user_functions label="buzz_qt" />
  </qt-opengl>
</visualization>

You can launch ARGoS as usual, with the command:

$ argos3 -c myexperiment.argos

Debugging Buzz Programs

Inspecting a Robot's State

To understand what's happening on a specific robot, shift-click on it in the ARGoS visualization to select it. This opens a tree widget in the Buzz editor that reports the value of all the variables, and the list of available functions on the robot.

Debugging Information

The Buzz integration library offers a data structure, called debug, that allows the developer to perform several operations.

Writing Text on Top of a Robot
Drawing the Trajectory of a Robot
Drawing Vectors